Authentication
Provides Minecraft-based web login for BlueMap and future website account features.
Account / Server-sidePlugins and datapacks
Friendly explanations for the systems that shape Oialt SMP.
Provides Minecraft-based web login for BlueMap and future website account features.
Account / Server-sideProvides the live 3D world map at 3dmap.akasha-craft.com.
Map / Server-sideProtects BlueMap with Minecraft authentication when map access requires login.
Map / Server-sideAdds chat features connected to the BlueMap web view.
Chat / Server-sideAdds in-game tools for creating and managing BlueMap marker sets, structures, and build lists.
Map / Server-sideAllows Bedrock players to join the shared Java server world using the Bedrock address and port.
Crossplay / Server-sideHelps restore and display player skins, especially for accounts that need extra skin handling.
Crossplay / Server-sideConnects Minecraft chat and server notifications with Discord.
Discord / Server-sideManages server permissions, groups, and access rules behind the scenes.
Permissions / Server-sideProvides the common economy and permissions bridge that other plugins use.
Economy Support / Server-sideLets plugins share player and server values for messages, holograms, scoreboards, and future displays.
Integration Support / Server-sideTracks diamond-based in-game currency balances and supports balance, pay, transaction, and conversion commands.
Economy / Server-sidePowers crate rewards and the planned cosmetic crate key shop.
Cosmetic Rewards / Server-sideSupports custom enchantment systems used for special server items and event rewards.
Custom Items / Server-sideAdds custom fish, fishing progression, and fish-selling gameplay.
Fishing / Server-sideAdds custom crops, farming items, and farming progression systems.
Farming / Server-sidePowers custom blocks, furniture, models, topaz content, flame cane, custom crops visuals, and other resource-pack-backed server content.
Custom Content / Server-sideAdds cosmetic nameplates, chat bubbles, small UI images, and visual identity options.
Cosmetics / Server-sideShows floating hologram text for spawn guides, market notes, and server information.
Guides / Server-sideAdds non-player characters for shops, guides, and future server interactions.
NPCs / Server-sideCreates graves after death and supports grave recovery with /tomb.
Utility / Server-sideAdds sitting, laying, crawling, spinning, and other pose commands.
Cosmetics / Server-sideLets players place images into map frames using direct image URLs.
Creative / Server-sideProtects spawn, community areas, and managed regions from unwanted building or breaking.
Protection / Server-sideProvides staff build-editing tools used for server setup, repairs, and large build operations.
Building Tools / Server-sidePre-generates world chunks so exploration and map rendering are smoother.
Performance / Server-sideProfiles server performance so lag sources can be diagnosed.
Performance / Server-sideCollects server analytics that help staff understand activity and stability.
Analytics / Server-sideProvides anonymous plugin metrics for plugin authors and server diagnostics.
Metrics / Server-sideInternal plugin libraries such as gestalt and bundled libs support other plugins but do not add direct player commands.
Backend Support / Server-sideShows when players are away from keyboard.
Quality of Life / Server-sideLets players convert concrete powder using cauldrons for easier building workflows.
Building / Server-sideAdds cauldron-based mud conversion for easier block preparation.
Building / Server-sideAdds controlled chunk-loading behavior for approved technical builds.
Utility / Server-sideAdjusts fishing loot toward classic fishing behavior.
Fishing / Server-sideSupports custom villager shop behavior for server trading systems.
Trading / Server-sideMakes shulkers drop two shells so End loot progression is less grindy.
Progression / Server-sideAdds dragon drop behavior for multiplayer progression and repeat fights.
Progression / Server-sideWarns players when tools, armor, or weapons are low on durability.
Quality of Life / Server-sideCleans up empty boats to reduce clutter and possible lag.
Cleanup / Server-sideAdds mini block collecting and decorating options.
Building / Server-sideMakes tool behavior feel more useful for certain block interactions.
Quality of Life / Server-sideAdds more mob head drops for collecting and decorating.
Collecting / Server-sideImproves sleeping behavior so multiplayer nights are easier to skip.
Quality of Life / Server-sideLets players more easily choose paintings for decoration.
Building / Server-sideAdds palm tree content for tropical builds and scenery.
World Content / Server-sideAdds player head drops for trophies and decoration.
Collecting / Server-sideLets players silence noisy mobs when appropriate.
Quality of Life / Server-sideAllows budding amethyst to be collected with Silk Touch.
Building / Server-sideAdds toggleable tree-felling behavior with /trigger TimberToggle.
Quality of Life / Server-sideAdds topaz ore content that connects with the server's custom item systems.
World Content / Server-sideTracks raw gameplay statistics for server systems and future displays.
Stats / Server-sideTracks player gameplay statistics for achievements, records, or future website features.
Stats / Server-sideUnlocks recipes automatically so crafting information is easier to access.
Quality of Life / Server-sideAdds messages when villagers die so accidents are more visible.
World Flavor / Server-sideAnnounces wandering trader events so players can find trades more easily.
Trading / Server-sideImproves wandering trader offers with more useful trades.
Trading / Server-sideServer-generated datapack support used by Bukkit/Paper systems; it does not require player installation.
Backend Support / Server-side